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Artwork Characters Streets of Ganjet

Streets of Ganjet

 

A colouring test. Lines done with brush and ink and the colouring done in painttool Sai

Categories
Artwork

A tryout with watercolour and masking techniques.

Sunny days always make me want to water-colour, so that’s what I did.

I borrowed a scanner from downstairs and scanned some water-colouring in, and edited it with masking techniques to get transparantcy in there.
Worked out pretty well.

Categories
Characters Fanart

Sora fanart

Little fanart of Sora from Kingdom Hearts, made in Painttool Sai.

Quite fun to do.

The character actually has more complicate clothing, but I attemted to simplify it. I think it worked out okay.

Kingdom Hearts and all it’s components are property of The Walt Disney Company and Square Enix. I do not make any money of it.

Categories
Characters

New mother nature design.

When we showed our story for the season changing puzzle game to our concept development lecturer, she suggested that we should make mother nature more native amarican, because the story is set in the west.
Again, this was done in inkscape. Generally, everyone seems to agree this Mother Nature looks better.

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Blog

Got a tablet pc


Made in the gimp 2.6

I bought a tablet pc.

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Characters

Production House: Season Project

Characters for our Production house product. The daughter, the hero, the villain and mother nature.

These images were made in vector in Inkscape, and are mostly conceptual pictures, but the final product will be made in flash.

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Projects

New grass for stonesense

 

I mentioned Stonesense before. It’s a visualiser for Dwarf Fortress, an ascii simulation game I’m quite fond of.

Categories
Illustrations

Production house: Huey Hedgehog

 

For our production house we made a game called Huey Hedgehog. The project wasn’t a succes due to the majority of the team not having the skills neccesary. The project got a 6 due to the art being so great. Of course, I did all the art.

The teachers were quite strict on this poster. They didn’t like my first one, so I was told to go back and make some different designs. Then when I came back with some thumbnails they were estatic. Mostly because I was apparantly the only student who actually seemed to know what thumbnails were, but I regress. They were even more estatic about the final product. Pity that the game didn’t actually get finished.

Categories
Projects

Stonesense: Grim Dark

Stonesense is a visualiser for Dwarf Fortress.

I’m redrawing some of the graphics.

Darker Grass:

Done. You can download it here: at the Dwarf fortress file depository

Stonsense Grim Dark 0.2 is done! Download it here. May contain some graphical bugs.
last updated: july 8 2011

roadmap:

  • Stones
  • Sendiments(+0.1)
  • Igenous Extrusive(+0.1)
  • Igenous Intrusive(+0.1)
  • Metamorphic(+0.1)
  • Soil(+0.2)
  • Ores(+0.1)
  • Stones(+0.2)
  • Uncatergorised blocks(+0.1)
  • Gems(+0.4)
  • Vegetation
    • trees
    • herbs