Production house: Huey Hedgehog

 

For our production house we made a game called Huey Hedgehog. The project wasn’t a succes due to the majority of the team not having the skills neccesary. The project got a 6 due to the art being so great. Of course, I did all the art.

The teachers were quite strict on this poster. They didn’t like my first one, so I was told to go back and make some different designs. Then when I came back with some thumbnails they were estatic. Mostly because I was apparantly the only student who actually seemed to know what thumbnails were, but I regress. They were even more estatic about the final product. Pity that the game didn’t actually get finished.

Stonesense: Grim Dark

Stonesense is a visualiser for Dwarf Fortress.

I’m redrawing some of the graphics.

Darker Grass:

Done. You can download it here: at the Dwarf fortress file depository

Stonsense Grim Dark 0.2 is done! Download it here. May contain some graphical bugs.
last updated: july 8 2011

roadmap:

  • Stones
  • Sendiments(+0.1)
  • Igenous Extrusive(+0.1)
  • Igenous Intrusive(+0.1)
  • Metamorphic(+0.1)
  • Soil(+0.2)
  • Ores(+0.1)
  • Stones(+0.2)
  • Uncatergorised blocks(+0.1)
  • Gems(+0.4)
  • Vegetation
    • trees
    • herbs

     

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    Study – Dude

     

    A dude I drew a week ago in painttool sai. I wanted to try out someone with rather broad or muscular limbs.

    Body-wise that went well, the face however is completely out of place. I didn’t pay too much attention to the feet or hands either.

    I’m happy with the shadows and the weight of the person on the bed.

    Tools: Painttool Sai 1.1, intuos 3 Painting size: A4, 300dpi.

    Listen with the Heart

    Ludology existensialistic lectures+KH obsession+Old comic book quote= This.

    Basically, one of the old comicbooks I used to read, introduced me to the concept of listening with the heart.

    Character 1: “You’re speaking a different language, yet I can understand you.”
    Character 2: “That’s because I speak the language of the heart, a language that can be understood universally by all compassionate creatures.”

    So yeah, the idea of understanding each other without using an in-between medium.

    I got a new pen nib, and I had to get markers for school. And I figured I might as well try them out.

    Tools: Copic Markers(Warm grey 1, 3, 5, and blender), Pen nib+oriental ink.

    Canvas: Canson Bristol Board, A4-size.

    Original posting date: 20th of january.

    Appearance: clear!

    Got most of the appearance done 🙂

    I had to work out some weird stuff with the menu, because it was overlapping with itself. But I managed to fix it with some floats and display: table;‘s, so now it’s working fine 🙂

    I also assigned all the elements fonts from the google-font directory, because I noticed the font looked different in ubuntu because windows and ubuntu don’t share common fonts. This difference was also a reason for my menu to be a bit bugged. But the change in fonts fixed that.

    Furthermore, I got a nice thing going on with posts tagged Wordy: They will now have a width proportional to the font, because I figured having a smaller page-width on pages that are wordy would be a lot more pleasant to read.  I also made a tag Portefolio which I will attach to the thing I find worthy of my portefolio. I figured it would be much easier to manipulate then just a category.

    Finally I installed a multi-lingual plug-in thing, but I haven’t had time to test it.

    I managed to get my Visual Design stuff done, I’ll post up the rest of the texture study soon.

    Concept Development 1 Essay

    My essay for concept development 1. We had to analyse a game or any other form of entertainment theory using two of eight entertainment theories. I analysed Another Code: Two memories with Experiential theory and Narratological theory. It had to be handed in today.

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